![]() ![]() Then again, those who know Kingdom Hearts perhaps wouldn’t be so surprised. When it was time to fight the area’s mini-boss, the entire game changed into a first-person shooter as Sora took control of a “Giga Mech.” Controls changed entirely, and it would be easy for a passerby to be confused as to why this game was labeled as Kingdom Hearts III. Once the scenario played out, and it was time to battle the Heartless who had journeyed into this world, the party size was increased by an additional two members, including Woody and Buzz. The banter between Woody, Buzz Lightyear, and Rex had the same charm as the nearly 23-year-old film. A fairly lengthy cutscene started things off, and I have to say it really felt like a Toy Story cutscene. Sora, Goofy, and Donald are once again thrust into a strange world, and the toy versions of each character feel perfect for this new world. The second level, titled Toybox, took place in the bright and colorful world of Toy Story. This odd form of Matrix-style running felt a little stiff, but worked well enough that I was able to deftly dodge massive boulders being hurled my way from the Titan sitting atop a mountain. ![]() Sora runs perpetually in any of the four cardinal directions, until he makes it to the top, is hit by something, or jumps off. Once approached, the camera shifts 90 degrees south on its vertical axis, and the wall effectively becomes the ground. This introduced Kingdom Hearts III’s new traversal mechanic, currently known as “Athletic Flow.” Certain walls shimmer occasionally, which is an indication that they can be run on by Sora. The first level on offer took place in the world of the 1997 film Hercules, as Sora, Goofy, and Donald took on a Titan (which many of us will be acutely familiar with thanks to God of War’s older games). ![]() But it also runs a lightning speed – perhaps at a near-constant 60 frames per second (this could not be confirmed). It looks great and colorful, as previous games. This entry also marks a huge shift for the series, as it is being developed in the Unreal Engine 4. Each lasted around 15 minutes or so, but they encompassed many of the mechanics that are typical representations of what someone thinks of when they think of Kingdom Hearts games. The E3 demo shown at Square Enix’s massive E3 booth contained two levels. ![]()
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